3D Controls and Navigation

How to navigate and control 3D scenes.

Short Summary

This page explains how to navigate 3D scenes using mouse, keyboard, and on-screen controls.

Mouse Controls

Orbit

  • Left-click and drag to rotate the camera around the scene.
  • The camera orbits around the current focus point.

Pan

  • Right-click and drag to pan the view.
  • Shifts the camera and focus point together.

Zoom

  • Use Ctrl + Mouse Scroll to zoom in and out.
  • Zooming moves the camera closer or farther from the focus point.

On-Screen Controls

3D Controls Panel

When working with 3D content, the 3D Controls panel appears with options for:

  • Camera position presets.
  • Reset camera to default position.
  • Animation playback controls (if the 3D model has animations).

Zoom Controls

  • Use the zoom controls in the interface to zoom in (+) and out (-).
  • Reset zoom button returns to default zoom level.

Working with 3D Models

Loading a model

  • Drag and drop a 3D model file (GLTF, GLB, OBJ, FBX) onto the viewport.
  • The model appears at the scene origin with default lighting.

Viewing animations

  • If the model contains animations, they appear in the 3D Controls panel.
  • Select an animation and use playback controls.
  • Animations loop by default when exporting 3D to video.

Adjusting appearance

  • Select algorithms from the Mode dropdown to apply visual effects to the 3D scene.
  • Effects are rendered in real time as you rotate and navigate.

Tips

  • Use camera presets for consistent angles when comparing settings.
  • Reset the camera if you lose orientation in the scene.

See quick-start for general workflow.