# 3D Controls and Navigation

How to navigate and control 3D scenes.

## Short Summary

This page explains how to navigate 3D scenes using mouse, keyboard, and on-screen controls.

## Mouse Controls

### Orbit

- Left-click and drag to rotate the camera around the scene.
- The camera orbits around the current focus point.

### Pan

- Right-click and drag to pan the view.
- Shifts the camera and focus point together.

### Zoom

- Use Ctrl + Mouse Scroll to zoom in and out.
- Zooming moves the camera closer or farther from the focus point.

## On-Screen Controls

### 3D Controls Panel

When working with 3D content, the 3D Controls panel appears with options for:

- Camera position presets.
- Reset camera to default position.
- Animation playback controls (if the 3D model has animations).

### Zoom Controls

- Use the zoom controls in the interface to zoom in (+) and out (-).
- Reset zoom button returns to default zoom level.

## Working with 3D Models

### Loading a model

- Drag and drop a 3D model file (GLTF, GLB, OBJ, FBX) onto the viewport.
- The model appears at the scene origin with default lighting.

### Viewing animations

- If the model contains animations, they appear in the 3D Controls panel.
- Select an animation and use playback controls.
- Animations loop by default when exporting 3D to video.

### Adjusting appearance

- Select algorithms from the Mode dropdown to apply visual effects to the 3D scene.
- Effects are rendered in real time as you rotate and navigate.

## Tips

- Use camera presets for consistent angles when comparing settings.
- Reset the camera if you lose orientation in the scene.

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See [quick-start](/content/docs/quick-start/index.html) for general workflow.
