# Blog

## Articles, tutorials, and insights from the DASCA team.

### Point Cloud Rendering from 3D Models: Animate and Export with DASCA  
DASCA lets you load any 3D model, apply a point cloud effect, choose from built-in animation presets with detailed settings, and export the result as a video. No Houdini license needed, no scripting.  
[Read more → DASCA](/content/blog/point-cloud/index.html)

### GLSL Shader Playground: Write, Animate, and Record Custom Shaders in Real Time  
DASCA's Shader Playground is a full GLSL development environment built directly into the app. Write fragment shaders, animate uniforms on a keyframe timeline, react to audio, and record the output. No separate tools required.  
[Read more → DASCA](/content/blog/shader-playground/index.html)

### Dithering in DASCA: One Effect for 2D, 3D, and Video  
Same dithering, same controls for stills, 3D renders, and video. DASCA keeps it in one place so you don't hop between apps or re-tweak settings for each format.  
[Read more → DASCA](/content/blog/dithering/index.html)

### Blob Tracking for Video Effects: Stop Wasting Hours in After Effects  
Blob tracking in After Effects or TouchDesigner takes hours of setup. DASCA does it in minutes — with a simple import, effect selection, and an effect chain to mix it with dithering, CRT, and more.  
[Read more → DASCA](/content/blog/blob-tracking/index.html)
